Technique should work on any platform the Unity editor runs on. In-engine, we will not be using compute shaders, meaning this Unlike many of the assetsĪvailable on the Unity Asset Store to capture stereoscopic panoramas Optimizing it for use inside the Unity editor. We’ll be adapting that pseudocode into C# and HLSL shaders, and Paper describes a technique for rendering stereoscopic panoramas withinĪ rasterization-based renderer, and provides pseudocode implementing Google called Rendering Omni-Directional Stereo Content. The technique we’ll be exploring is adapted from a paper published by We’ll be able to use as skyboxes, environment maps, and more. To capture stereoscopic panoramas from within the Unity editor that In this tutorial, we’re going to write C# editor scripts and shaders
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